JBB's GP32 breakout DEMO
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- coded in 2 weeks (very first program on Gp32!)
- C (90%), with a little bit of C++ here and there.
- 8 bit palette mode (256 colour) : much much faster!
- 50fps, 60% average cpu occpation (could downclock... or add effects!)
- music & sfx played through GPmodplayer library
- music simplified remix from Jester (amiga!)
- Gfx, Design, Code & Sound : JBB!
- Still a bit buggy (sometimes you finish a level before it's empty)
- Sound effects very early.
- Music ripped from Jester's SM mod tune, will be replaced by an original soon.
- Only 5 levels, 1 monsters & 9 bonuses types, much more to come!

Special thanks to GavinB for his help to setup my SDK and kickstart my rusty programming skills...
And to ChrisC & AdamG for their support along with JamesB to beta test patiently!

To contact me:  jbbolcato@ntlworld.com or jbb@freeuk.com