         Tunnel Game 3D Tech Demo v0.1 (C) 2003 Andreas Gustafsson

[Introduction]-----------------------------------------------------------------

This is a little technology demo (with a minimum of playability) for the
gbax.com 15 day GP32 coding compo. Race your ship in the 3D tunnel and
try to beat the clock.


[Installation notes]-----------------------------------------------------------

Place the TUNLGAME.FXE file in the GP:\GPMM directory on your GP32 SMC.


[Playing the game]-------------------------------------------------------------

Try to complete the course before time runs out with your ship that is 
magnetically connected to the tunnel walls.
Control your ship with the direction-pad. Your ship can only run while on the
walls, so if you end up in space, it will run very slow. The green walls are
boost-fields that allow your ship to reach incredible speeds. Passing a red
line will extend your time by 30 seconds, and finally the checkered line marks
the end of the course. The faster you go, the more points you score. If you
have some time left when you cross the finish line, you will get additional
bonus points.


[Development notes]------------------------------------------------------------

Well, I guess this will be one of few entries for the 15-day compo that 
actually is coded entirely from scratch in the 15 days. I had the idea before,
and implemented the basic tunnel-engine rather quickly. Since it's all pure C
without ASM optimizations, it runs very slow. I tried doing some minor 
optimizations, but in the end I had to run in half-res mode (160x240) to get
decent speed. You can switch to full-res (320x240) by pressing 'Select' but 
don't expect playable FPS. The gameplay was just hacked together quickly, and
there is only one course, so this is really just a tech-demo (a playable one!)
but maybe someone will enjoy this anyway. I had planned on doing more but
lack of time and some very sad issues in the family has left me without 
inspiration. :(


[News/Changes]-----------------------------------------------------------------

0.1 : 2003-06-26 - Release for 15-day compo.


[Credits]----------------------------------------------------------------------

All coding by Andreas Gustafsson.
Wall textures found on the net and modified by Andreas Gustafsson.
Ship sprite ripped from a well-known game :)
Development was done using GP32-adapted DevKitAdvance, compiled by Rico.
The final FXE was compressed with b2fxec by Mr.Spiv.


[Contact info]-----------------------------------------------------------------

Visit my www-page : http://www.lysator.liu.se/~sdw/
You can mail me at : sdw@lysator.liu.se
Sometimes you can find me in #gp32dev under nickname Sdw


[Legal info]-------------------------------------------------------------------

This program is used at your own risk. The author takes no responsibility for
any damages caused by it.
You are free to distribute this game as long as no fee is charged and no files
are modified/added/removed.
If you want to put this game on a collection CD, magazine coverdisk etc. please
contact me first.

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