name: thomas mathys
email: mathys66@bluewin.ch

GBAttaxx is a gba version of the attaxx game, which is also
known as attax, ataxx, virus, infection...well, these are the
most common names, i think.

attaxx is a simple board game for two players.
it is played on a board with 7x7 fields. when the game starts,
each player has two stones, which are placed in the corners
of the board. the goal of the game is to occupy more fields
of the board than the opponent.

there are two kinds of moves: you can move one of your stones
onto an adjacent free field. in this case, the stone is not moved,
but it "splits", so both fields are now occupied by your stones.
or you can jump over one field onto a free field. in this case,
the stone doesn't split, it is actually moved. the stones of the
opponent on the destination field's neighbor fields become your stones.
(that seems to be where the names infection/virus come from)
if and only if you can't make any of these moves, you may pass.
gbattaxx does this automagically.
the game usually ends when all fields of the board are occupied,
but it may end earlier, when one of the players has lost all his stones.
this is probably a very vague description of the game, but it is really
easy, just try it out.

how to play GBAttaxx:
when it's your turn, you can move around the cursor using left/right/up/down,
and select the fields using the A key. to enter the main menu, press "select".
in the menus use up/down to move through menu items, and A/left/right to
select or change them.

main menu:

	"new game"	this will start a new game
	"options"	this will take you to the options menu
	"back to game"	close menu and continue with the currently running game
	
options menu:

	"human's color"	in GBAttaxx, blue plays always first. here you can select
			wether you want to play blue or green.
	"cpu level"	cpu skill level
	"obstacles"	turn obstacles off/on. obstacles block some fields on the
			board, so you cannot play on them. the original attaxx didn't
			have obstacles, and some people find them annoying.
	"animations"	if you're impatient, you might want to turn of the animations.
	
the settings from the options menu are stored in SRAM.

note: i'd like to point out that GBAttaxx is in no way related to
GBAataxx by David Welch. when the game was halfways fineshed, someone
told me that there already exists a gba game with a similar name.
at this time, the splashscreen was already done and i didn't feel
like changing the name of the game.
