Game     : NUMO
Submitter: Arda Erdikmen
E-mail   : arda@kisafilm.org


Info     :

     0) Installation
	Put Numo.fxe to GPMM and all Game Packets (*.nmo) to GPMM/NUMO folder. 

     1) Known Issue:
	Numo saves the state of your hiscores and menu selections. During save, NUMO may hang about TEN seconds. This bug is caused by samsung's SMF libraries and Mirko tries to write new FAT library right now. 
	

     2) How to play?

	Numo is a logic game. Try to eat positive numbers and try to keep your points higher than your opponent. Both players takes a turn and eats one of the numbers from the same row or column of the cursor. First player stays on the vertical axis. In the end whoever has the most point wins. If you cant decide quickly computer ramdomly selects you a number!


     3) add-on Games:

	Numo comes with two NMO packs. These packs have to stay in gp://gpmm/numo folder. You can edit your pack also but utilities are not so friendly right now. I'm writing a level editor. I have a special multiplayer (one level) pack, but because it's not completed yet, I did not include it in this release. I'll release them after the compo, hopefully.


     4) Idea:

	Numo idea comes from an old amiga game. While idea is very close, the code is completely written from scratch. Grapics more or less original. Numo music comes from some public domain archives. Ofcourse I cannot guarantee add-on gamepacks' originality as they are customizable by users.

     5) Crew:

	Numo is made by Ref and Madcat. I (ref) started the project with writing some sprite functions with alpha channel and some AI scripts, madcat came to help at that point. Project mainly coded by madcat. Graphics and some code done by ref. We planned our next project: if we can found some energy and time to begin it, you'll have a great game to play someday :)

     6) This game written using Mr.Mirko's SDK.
