Entry for the gbax.com 2004 compo:

TOUNDRA
=======

Date: May 2, 2004
Note: This is a special version of TOUNDRA for the 
      GBAX.COM 2004 Coding Competiton, hosted by:

      http://www.gbax.com
      http://www.gbaemu.com

The competition website can be found at:

    http://www.gbax.com/GBAX2004.html


About the Demo
==============

It's about my first GBA project. "Toundra" is an Wolfenstein-like still in development.
Actually, only the main engine is operationnal and takes temporaly Doom&Wolfenstein 3D 's textures.
The foes sprite animation, key collect and other warpzones are still in development.

The design definitively may be futurist, with a heavy Environment (in the same spirit as Metroid Prime on Nintendo GameCube or AlienBreed on Amiga). 


Playing the Game
================

Control-Pad         - Move the main player
A                   - Fire
L                   - Change Gun
SELECT              - Change resolution (1*1 or 1*2)


Emulators and GBA Hardware
==========================

This game has been tested and works fully in Visual Boy Advance and 
on real GBA hardware.


Contact and Links
=================

For updates on this project, please visit:

	http://www.playeradvance.org/index.php?showtopic=5582&st=0


If you want to email me, my address is:

	contact@nagame.net (my homepage : http://www.nagame.net)
	or nagame@free.fr

