

ABOUT:

	This is a demo for the GP2X. I started coding on the 5th of Feb... 
	That is I started coding for the GP2X on the 5th of Feb... so don't have too high expectations.

	The demo consists of 6 parts... I will describe them below:
	
Part 1:
	A fake DOS prompt navigates to the demo and executes it. (Why not a linux prompt? I was brought up on DOS
								  that is the only reason.)

Part 2: 
	A fake "loading" screen. coloured bars, which are a nod to the C64 and other tape loaders.

Part 3: 
	My Character, PokParadox will wave at you and freak you out. weird bg too.

Part 4:
	Collision Detection demo, Red squares bounce around the screen. You can control a blue square with the 
	stick.
	Other controls:
		Y - turns of clearing the frame, for a blurring effect.

Part 5:
	"Wanking Game" just batter the B button as fast as you can in 60 seconds... it will tell you your total.

Part 6: Credits screen. I hope you will sit through to the end of this... I tried to make it a bit entertaining ;)

General Controls:
	SELECT - Usually will quit the demo completely and return you to the GP2X menu.
	A - Usually skips to the next part of the demo, although most parts have timers to autoadvance.

Other:

Send me a mail if you like. I do intend on doing something decent for GP2X... this was really a last minute rush to get something
read for the compo on the 4th Feb I couldn't even get a program to compile for the GP2X. The compo was motivation to make it work,
so thankyou gp2x.co.uk/emuholic.com!
Now that I have a slightly stronger grasp of how things work for GP2X, I will be releasing some funky stuff in future!

PokParadox - pokeparadox@gmail.com
http://projectinfinity.org.uk